pub struct Ui {
pub items: Vec<LayoutItem>,
pub theme: Theme,
pub focus: Option<String>,
pub hover: Option<String>,
pub painter: Painter,
pub debug_bounds: bool,
/* private fields */
}Expand description
Headless-capable layout and interaction runtime. Native and agent input share it.
Fields§
§items: Vec<LayoutItem>§theme: Theme§focus: Option<String>§hover: Option<String>§painter: Painter§debug_bounds: boolImplementations§
Source§impl Ui
impl Ui
pub fn new(root: Node) -> Result<Self, String>
pub fn set_root(&mut self, root: Node) -> Result<(), String>
pub fn resize(&mut self, width: u32, height: u32, scale: f32)
pub fn layout(&mut self)
pub fn item(&self, id: &str) -> Option<&LayoutItem>
pub fn event(&mut self, input: Input) -> Vec<Action>
Sourcepub fn agent_action(
&mut self,
op: &str,
id: &str,
text: Option<&str>,
value: Option<f32>,
) -> Result<Vec<Action>, String>
pub fn agent_action( &mut self, op: &str, id: &str, text: Option<&str>, value: Option<f32>, ) -> Result<Vec<Action>, String>
Validated agent action. inspect, screenshots and quit are handled by the window adapter.
pub fn inspect(&self) -> Value
pub fn paint(&mut self)
Auto Trait Implementations§
impl !RefUnwindSafe for Ui
impl !UnwindSafe for Ui
impl Freeze for Ui
impl Send for Ui
impl Sync for Ui
impl Unpin for Ui
impl UnsafeUnpin for Ui
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Any,
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